![]() ![]() We have a target Greater Rift level with specific paragon, legendary gems, augments, stats, etc. We don’t just look at the Greater Rift level and time cleared. We look at paragon, legendary gems, augments, stats – just a whole slew of data from our Business Intelligence team – and do internal tests of our own.This is partly what we mean when we say sometimes things don’t show the whole picture. ![]() We have data from every Greater Rift clear to analyze and action upon. Those almost as high Greater Rift clears aren’t shown on the leaderboards. The leaderboards aren’t all the data we use. Oftentimes one player will have a really high Greater Rift clear with a specific spec, but also have almost as high Greater Rift clears with other specs.Going from 6,100% to 10,100% is roughly a 66% increase, which is only about 3 Greater Rift levels. For each successive Greater Rift level, you need roughly 17% more damage than the last to complete it. Big number changes don’t necessarily mean big buffs and/or nerfs. Increasing a damage bonus from 6,100% to 10,100% sounds like a lot, but Greater Rifts scale on an exponential curve.There has a been a lot of discussion about some of the changes in the most recent PTR Patch and I wanted to chime in and hopefully give some insight as to why we made some of the decisions we made.įirst I’d like to try and quell some misconceptions that I’ve noticed within the community: ![]()
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